It’s simple - no clicking - which lets the challenge of weaving through a field of Medusas or extra-large praying mantises take center stage. Galante wrote that the Steam version will get regular content updates, while the browser version is basically a demo. There are two versions of the game: a free version you can play in-browser on itch.io and another that’s $2.99. With its Castlevania-esque pixel graphics and a knot of spells being cast, it’s a lot to take in. But it also quickly descends into chaos, with thousands of enemies piling onto the screen from every direction. At first, it’s a pretty chill game - no thoughts, just spells and monster hunting. If I had to categorize it, I’d say it’s something like a bullet hell roguelike meets AutoChess. As you level up, by killing things and picking up stuff, you can upgrade weapons and other special moves to help fend off monsters like bats, skeletons, and ghosts. (You probably will soon.) Here’s the gist of it: In Vampire Survivors you move a character around the screen, and the game does all the shooting and spell-casting on its own. Maybe you haven’t seen anything about it yet. That’s on top of an unknown number of players accessing the game for free or downloaded from itch.io, with thousands of viewers watching streamers play the game on Twitch. Now, more than 30,000 people are simultaneously playing Vampire Survivors on Steam - the peak is 36,546 at the time of writing, according to Steam Charts. 6, it reached 1,000 simultaneous players - and began growing rapidly from there. For most of Vampire Survivors’ first month, it had a handful of players. ![]() ![]() As it turns out, that’s the trajectory the game itself experienced after a slow launch in December, according to Vice. ![]() I started seeing the game, created by solo developer Luca Galante, on social media last week - a few scattered posts before a sharp rise in frequency. Vampire Survivors is a small indie game that’s moved from obscurity to success in what feels like overnight.
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